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Iclone to maya
Iclone to maya










If the imported character is laying flat on the floor then change Settings > World Coordinate System to Y under Windows > Settings/Preferences > Preferences.Ģ) Too prevent us from moving the skeleton, we'll need to set the Display status to Template inside the Layer settings.

  • Character.iAvatar: iAvatar character that can be used with iClone.ġ) Inside Maya, perform Menu > Open Scene and select the provided Ready to animate.mb file.
  • mapping data.3dxProfile: 3DXchange mapping data for Maya exported motion FBX.
  • Ready to animate.mb: ready-to-use 2020 MB (Maya Binary) file for adjusting motion.
  • We provide some pre-configured files to help you bring Maya animations into iClone.
  • Check if the motion is consistent with the animation in Maya.
  • Open the same character in iClone 7 and apply the saved RLMotion.
  • Bring the character into 3DXchange, re-target it to a Non-Standard character, and save as RLMotion.
  • Bake the motion onto the skeleton and export the character in FBX.
  • Use the preexisting skeleton to adjust the motion.
  • Export an iAvatar from iClone 7 with the Maya preset.
  • iclone to maya

    Don't alter the skeleton proportions, e.g.Make sure the FPS (frames per second) is set to 60.

    iclone to maya iclone to maya

    Introduction Important Precautions and Settings

  • 4.3 Checking Animation Consistency in iClone.











  • Iclone to maya